Afterwards we need to start a Don’t Starve Together game, with the Walter AI Companion mod activated: The first thing to do it to launch FAtiMA Server.exe, this program loads the scenario and its characters (as in, Walter), once this is completed the server starts listening in on port 8080. Here is how a simple Environment->Agent->Environment loop works in this case. In order to better understand what exactly is happening, let’s now take a look at exactly what each component shown in the figure above is passing around information. Once you’ve copied over and changed the MCTS.dll file it will run on your implementation of the Monte Carlo Tree Search. Please note that the linked FAtiMA Server application is running a proper and working version MCTS algorithm. Run Don’t Starve Together and test your implementation, look at both the console and Walter to understand what’s happening.Compile the FAtiMA Server Project and then run the generated FAtiMA-Server.exe file (FAtiMA-DST-master – hineios/FAtiMA-DST-master – hineios/FAtiMA-Server/bin/Debug).Once you are confident about it compile the project and copy the MCTS.dll file generated (Assets\MCTS\bin\Debug) and put on the FAtiMA Server project (FAtiMA-DST-master – hineios\FAtiMA-toolkit) where all FAtiMA related files are kept.Test the algorithm using the MCTS Tutorial program.Use FAtiMA Toolkit to develop your MCTS algorithm (Assets/MCTS).FAtiMA Toolkit with an incomplete version of MCTS (looking at you IAJ students), updated 12/12/!9.Here are the resources to execute all of this: You can then have your agents successfully running the MCTS by using its Dynamic Property in its Decision Making Process. Finally, you will the FAtiMA Server application in the bin/Debug folder of this latter project. dll file must be transfered to the FAtiMA server project so that it can then be compiled again. In order to be successfully run this MCTS asset must be compiled within FAtiMA, its. As you know FAtiMA is composed by several different and connected assets, one of them is the MCTS which was created by Ricardo Quinteiro. The second project is the MCTS asset within FAtiMA Toolkit. First the bridge between FAtiMA and Don’t Starve Together was made by Fábio Almeida, which you can find in his Github page. Using the FAtiMA Server.exe you can run agents from FAtiMA when you are playing Don’t Stave Together. This is separated across 2 different projects. The result is the implementation of MCTS over FAtiMA Toolkit that is implemented in an agent in the game Don’t Starve Together. During the last year we have been trying to experiment with using a Search Algorithm over the decisions authored by FAtiMA Toolkit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |